Thursday, 5 December 2013

Managing E-Learning Assessment: Reflective Synopsis


In this, the early 21st Century, students have exposure to technologies not even dreamt of in the not too distant past, even towards the end of the last century. They are learning and using skills that are those of an ever increasing technological age. Technology isn’t finished yet. It will continue to rapidly develop at a sometimes surprising rate. The newfound educational requirement of this era and the future is that, as a learner, the modern child must have exposure to E-tools and technologies in the classroom…..for the sake of their future.

With the introduction of these new forms of technology into the classroom come new ways of being able to deliver quality learning experiences. Acknowledged during my exploration of these technologies and how they could be integrated into the classroom for the benefit of providing these quality learning experiences, is the Technological Pedagogical and Content Knowledge (TPACK) framework. The introduction of E-learning, learning that incorporates the use of Information and Communications Technology  tools and associated practices, creates another strand to the Pedagogical and Content knowledge model explained by Shulman (1986), elaborated on in the article Teacher’s In-depth Content Knowledge. Shulman professes the need for Learning Managers to be very knowledgeable in both their content knowledge and the pedagogy that they use in order to connect with all students to create positive learning outcomes. While Siemens (2005) states that the Connectivism Learning Theory, the most apt for this new digital age, now means that we do not have to know everything about everything, it is the incorporation of this ‘technology’ dimension into the TPACK framework that is the essence of E-learning. In today’s classrooms it is essential, as a Learning Manager, to be able to pedagogically integrate this use of technology with the content to be taught, and to understand and know how to provide students with the ability to use these tools, creating and enhancing authentic learning experiences.

By understanding how to incorporate these technological tools into the classroom, and knowing which one is best to use in different learning circumstances, learning can be not only engaging but also very authentic, as students in this age of global development continue to explore the use of these tools on a daily basis across all areas of their lives. By incorporating the use of the E-learning framework in the classroom, opportunities for Higher Order Thinking in relation to Bloom’s Revised Cognitive Taxonomy can also be targeted. Apps and computer programs revealed on Allan Carrington’s adaptation of Bloom’s ‘Padagogy Wheel’ explore how thinking and learning can be directly extended by incorporating the use of these tools, programs and ICT equipment. With respect to the teaching methods used in the classrooms before the ‘computer age’, current new and at times unique opportunities to advance student thinking may not be as easily incorporated without these tools, therefore it is vitally important as a future Learning Manager that I value these aids and endeavour to discover the options available and learn about how I…and my students… can use them to enhance genuine learning experiences. This is the challenge that all Learning Managers now face.

Throughout my exploration of the technological tools so far during this course, my focus has been on how I have used these resources in my time completing assessments for my BLM degree. I have explained how each tool is a great way of engaging learners in collaborative situations, allowing them to work together in the construction of knowledge and sharing of ideas in an accessible manner within and outside of the classroom. To focus on the classroom use of each it is important to remember the safety, legal and privacy issues that can arise when using any form of technological tool. When addressing such sharing of information online or as a hardcopy (photographs etc.) student welfare must be of the upmost concern. The saying, ‘Once it’s online you can’t take it back….ever’, rings true and as a Learning Manager we must consider who has access to such shared information. We must be extremely careful and responsible in the use of all technological tools not just in the classroom but also our private lives.

The first investigations surrounded the collaborative formation of a Wikispace. This was, I believe, a great way of introducing the course members to the use of a simple interactive tool, my first experience with such. The scaffolding provided by De Bono’s Thinking Hats was also a fantastically simple way of ensuring that we had a focus throughout our experimentation. A Wiki in the classroom lends itself to many instances of sharing and collating ideas and information. It enables this, as we have shown, without the need for constant interaction on a personal level(as do many of the explored tools). It therefore can be completed by many, from afar. Sufficient direction (such as the Thinking Hats) would need to be in place so as to keep students focussed on the topic or task at hand though, as I could visualise students, especially those younger ones, providing less than useful input into an online space such as this without sufficient guidance and scaffolding.
Blog’s, Wikis and Websites were the topics of my next adventure. Through further exploration of these tools and my creation of a Weebly, I was able to see the benefits of how Learning Managers and students alike can deliver a presentation of information in an engaging manner. By adding links, further delivery of information is endless. My concern is the lack of ability to interact with the author in a Weebly, however the Wiki and Blog both provided opportunity and functions for this. The risk of plagiarism also rears its head when using this form of information delivery and referencing links, images etc. would be very important. Education on anti-plagiarism practices would be a necessity in the classroom to further accommodate these tools.

Moving onto multimedia tools, experimentation was undertaken with still and moving image use, and the creation of a simple pod cast. My focus was on the use of images and I am extremely excited about how Learning Managers and especially students can use movies (self-made or sourced) as an alternative way of presenting information. I see already the use of ‘You Tube’ in classrooms by Learning Managers to deliver information but to have students formulate their own presentation as a movie creates endless opportunities for Higher order Thinking opportunities (creativity) and individualisation. Again, plagiarism is a threat when using any form of sourced image material but it is the use and sharing of images of students themselves that is of most importance here. Without due parental/carer consent and if shared in the wrong manner, students can be made quite vulnerable and unsafe. This must be addressed pre use.

My development of a Powerpoint, Prezi and Glogster again enabled the sharing and delivery of information. These tools, if used correctly by a Learning Manager can be extremely engaging and provide a fantastic opportunity to take students on an in-depth learning journey. The information and links that can be included in these tools can further student discovery and give students ample ability to explore for themselves without the direct guidance needed with some technological aides. Although I had trouble with the initial setup of Glogster, (definitely my fault and not the tools I have now found), because of the relative simplicity of these tools, students can also create their own examples easily and without the need for constant ongoing education. They all make fantastic methods of presentation.

Finally I explored animations and simulations. Having seen the benefits of online simulations and how these can be used in the class setting (Science), I am convinced that if undertaken with sufficient scaffolding and guidance, simulations can open up a world of discovery for students. The problems associated with safety, accessibility and availability and variability of certain difficult to find hands on equipment and matter are negated by the use of these online simulations where the opportunities for investigation and experimentation across various Key Learning Areas are endless. I chose to explore Zooburst when attempting a simple animation. Although this example of an animation tool is quite basic, more realistic availabilities can be used across varying year levels by both teachers and students to interact on a more engaging level, whether it be through an assessment presentation or the delivery of feedback and reporting to students and other stakeholders.

Do I know all of the options that are out there for me to use in a purposeful way in my future classroom?? No
Do I really know how I am going to use those that I have explored, and those that I have not, in my future classroom in a purposeful way?? Not yet
Am I excited by how I may be able to engage my students  in authentic learning experiences through the use of technological aides and tools in my future classroom?? ABSOLUTELY!!
At the end of my explorations thus far and after listening to my fellow E-learning students, I get the very real feeling that I have only just touched the surface of the available resources that are out there for me to purposefully use in my future classroom. I am still somewhat naïve to some of the social dangers and legal implications of their use. What I have found is the desire and exited enthusiasm to further my knowledge gathering and exploration of E-learning opportunities in the classroom. I can’t wait to engage my 21st Centurey learners.

References:

Bloom, B. (1956). Taxonomy of Educational Objectives: Handbook I: The Cognitive Domain. New
     York: David McKay Co Inc. Retrieved from
Carrington. A,.(n.d). University of Adelaide. Retrieved from
elearnspace. Connectivism: A Learning Theory for the Digital Age. (n.d.). index. Retrieved December
Online simulations found at http://phet.colorado.edu/
Shulman. L,. (1986). As quoted in Teacher’s In-Depth Content Knowledge. Retrieved from



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